I wanted to revisit Zbrush and run through the baking process by creating a PBR brick wall texture which can be used tiled inside of unreal engine.
Brick Wall - Sketchfab.
Zbrush highpoly sculpt.
Close-up zbrush highpoly sculpt.
Substance Painter texture.
Substance Painter texture alternative lighting.
Imported into Unreal Engine.
Inside Unreal Engine showing modular capabilities.
Close up inside of Unreal Engine.
PBR set-up inside of Unreal Engine.